ISLOCKED Function
Use: | Checks if an encounter is locked or not. You can pass in an encounter id if the user wants to know if an encounter is locked other than the current encounter. |
Syntax: |
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Arguments: |
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Returns: | 1 = Displays 1 when the encounter is locked 0 = Displays 0 when the encounter is open or unlocked |
Example: | Result: Displays 1 if the encounter is locked else 0. |